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1. New ingame web browser Bug Thread (Shiva 2826) - in Test Server Feedback [original thread]
Didn't receive a reply to my earlier post in this thread, now a couple of pages old. Would appreciate some feedback from someone who is knowledgeable re the IGB's CSS capabilities: http://oldforums.eveonline.com/?a=topic&threadID=79111&page=19...
- by Jean Toroque - at 2006.10.01 02:29:00
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2. EVE data export, rmr edition - in EVE General Discussion [original thread]
Pantheon Lea, I get that it's in the Item Database. Refer to my post above: Originally by: "Jean Toroque" The information is shown in a perfectly intelligible format in the Item Database ... seems strange that it wouldn't be in the data d...
- by Jean Toroque - at 2006.10.01 00:40:00
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3. EVE data export, rmr edition - in EVE General Discussion [original thread]
I've seen the question asked a few times, but not answered yet: where's the data concerning the amount of each mineral yielded when refining ore? I understand that you can get the requirements for manufacturing from TL2MaterialsForTypeWithActiv...
- by Jean Toroque - at 2006.09.30 21:31:00
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4. A worthwhile T2 webber - in Player Features and Ideas Discussion [original thread]
I'm not quite sure what 75% vs 90% has to do with it. The problem is we have here a T2 mod which: Does not reduce the target's speed as much, Requires more energy to activate, and Takes up more CPU Than two of the T1 variants. Making...
- by Jean Toroque - at 2006.09.03 20:52:00
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5. A worthwhile T2 webber - in Player Features and Ideas Discussion [original thread]
So here's a crazy thought. Why not make the tech 2 statis webifier better than the tech 1 named webbers X5 Prototype I Engine Enervator and Fleeting Propulsion Inhibitor I ? Two (as in tech 2) is a higher number than one. I think that prov...
- by Jean Toroque - at 2006.09.03 19:09:00
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6. Add waypoint to current system - in Test Server Feedback [original thread]
Currently, you're not allowed to add waypoints to the solarsystem you're in. Why not? I understand the logic of not allowing us to set the destination to the current system (what would be the point?), but there's no obvious reason that the curre...
- by Jean Toroque - at 2006.08.23 08:02:00
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7. Post Deployment Feedback and Issue Thread - in EVE General Discussion [original thread]
I'm having trouble issuing orders to more than one drone at a time. When I click on "Drones in local space" in the overview, the selection box says "Multiple items selected (3)", as expected. However, if I then click on the Engage Target button,...
- by Jean Toroque - at 2006.08.23 05:50:00
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8. New ingame web browser Bug Thread (Shiva 2826) - in Test Server Feedback [original thread]
I'm getting an unexpected CSS result from the IGB. It seems that properties such as border and background are being inherited by default, even though the CSS spec states that these properties are not inherited, and their default values are "n...
- by Jean Toroque - at 2006.08.17 17:42:00
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9. Mission difficulty scaling - in Missions & Complexes [original thread]
Kurtz, thank you very much for the tips, but the purpose of my post wasn't to whine about losing my ship and get help with tactics. That was just an illustrative example. Mangold, you've completely missed my point. I'm not complaining about the h...
- by Jean Toroque - at 2004.10.19 10:39:00
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10. Mission difficulty scaling - in Missions & Complexes [original thread]
Kurtz, thank you very much for the tips, but the purpose of my post wasn't to whine about losing my ship and get help with tactics. That was just an illustrative example. Mangold, you've completely missed my point. I'm not complaining about the h...
- by Jean Toroque - at 2004.10.19 10:39:00
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11. Mission difficulty scaling - in Missions & Complexes [original thread]
Hi all, I'm fairly new to the game (< 1 month), and I'm finding the difficulty scaling of agent kill missions to be a bit ... well, weird. Even though my character has proven himself capable of single-handedly wiping out wave after wave of Mor...
- by Jean Toroque - at 2004.10.19 01:33:00
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12. Mission difficulty scaling - in Missions & Complexes [original thread]
Hi all, I'm fairly new to the game (< 1 month), and I'm finding the difficulty scaling of agent kill missions to be a bit ... well, weird. Even though my character has proven himself capable of single-handedly wiping out wave after wave of Mor...
- by Jean Toroque - at 2004.10.19 01:33:00
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13. Subsystem Targetting - in Player Features and Ideas Discussion [original thread]
I'm all for targetting subsystems. When talking about the additional lag, guys, don't forget that you need not transmit information about the subsystems to people without the necessary skills and modules. So the additional communication overhead w...
- by Jean Toroque - at 2004.09.26 07:10:00
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14. Subsystem Targetting - in Player Features and Ideas Discussion [original thread]
I'm all for targetting subsystems. When talking about the additional lag, guys, don't forget that you need not transmit information about the subsystems to people without the necessary skills and modules. So the additional communication overhead w...
- by Jean Toroque - at 2004.09.26 07:10:00
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15. Terraforming in Kali - in Player Features and Ideas Discussion [original thread]
It's a cool thought, but I think you might be underestimating the effort involved in a terraforming a planet. You're talking about enriching the soil, modifying cubic megametres of landmass and probably altering the atmosphere as well. How could ...
- by Jean Toroque - at 2004.09.26 06:59:00
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16. Terraforming in Kali - in Player Features and Ideas Discussion [original thread]
It's a cool thought, but I think you might be underestimating the effort involved in a terraforming a planet. You're talking about enriching the soil, modifying cubic megametres of landmass and probably altering the atmosphere as well. How could ...
- by Jean Toroque - at 2004.09.26 06:59:00
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17. Some comments on the market interface - in Player Features and Ideas Discussion [original thread]
I must admit, those screenshots do look very promising. Cautiously optimistic
- by Jean Toroque - at 2004.09.26 06:17:00
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18. Some comments on the market interface - in Player Features and Ideas Discussion [original thread]
I must admit, those screenshots do look very promising. Cautiously optimistic
- by Jean Toroque - at 2004.09.26 06:17:00
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19. Needlessly restricted shortcut keys - in Player Features and Ideas Discussion [original thread]
If I try to make a keyboard shortcut like Ctrl+/ or Alt+. I get a message saying "unknown key". First of all, it's a stupid error message. "Unknown key"? Are we to believe that the developers don't know what a forward slash is? If it is absolutel...
- by Jean Toroque - at 2004.09.26 03:43:00
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20. Needlessly restricted shortcut keys - in Player Features and Ideas Discussion [original thread]
If I try to make a keyboard shortcut like Ctrl+/ or Alt+. I get a message saying "unknown key". First of all, it's a stupid error message. "Unknown key"? Are we to believe that the developers don't know what a forward slash is? If it is absolutel...
- by Jean Toroque - at 2004.09.26 03:43:00
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